Tuesday, 21 April 2009

PaperVision 3D Tile demo


This evening I managed to get some work done in PaperVision 3D. This was really nice to play around with and obviously it gives instant visual results to marvel at. As I said in an earlier post I want to create COLLADA models as tiles but first I thought that I might test out the initial rendering speed of PaperVision with various numbers of planes to get an idea of PaperVisions rendering speeds. I was pretty happy to see that I had added 400 planes before I started to see any real noticeable slowdown. This was somewhere in the region of what I had expected, so I'm happy with my first test results.

You can see a demo here.

The above demo shows just a grid of plane primitives with random height values. I then rotate the main camera that I offset from the map slightly. I'm sure that there is a lot to learn about PV3Ds render pipelines so once I'm up to speed I might be able to make things run a bit faster but I can already see potential here to keep on experimenting. Soon, I will also look at storing tiles in proxy objects in order to cache the tile data for reuse when I come to moving the camera but my next step is to get a simple textured cube exported from Blender.

Gary Paluk

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