After finally getting a 300tris COLLADA file imported into my 3Dworld, I duplicated it about 20 times and immediately started to see a significant slowdown in the flash client. I was still running the skybox demo but I hadn't even added the world tiles. I had suspected that this would be the case and means that I have eliminated the concept of using papervision to create a fully 3D tile environment in Flash. The main reason for this is that I wish to have many sprites handled in my tile engine and lagging graphics are simply unacceptable so now I have decided to look at a few other common tile engine models. Pseudo 3D tile engines, top down perspective and an isometric perspective.I have the weekend ahead of me so I'm sure that I'll be able to get some good R&D done over the next couple of days. I shall be looking more into isometric engines since they are great for pseudo 3D visualization but they can also be made to run very quickly.
Gary Paluk
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