Friday, 24 April 2009

Papervision + many sprites = slooooooow

After finally getting a 300tris COLLADA file imported into my 3Dworld, I duplicated it about 20 times and immediately started to see a significant slowdown in the flash client. I was still running the skybox demo but I hadn't even added the world tiles. I had suspected that this would be the case and means that I have eliminated the concept of using papervision to create a fully 3D tile environment in Flash. The main reason for this is that I wish to have many sprites handled in my tile engine and lagging graphics are simply unacceptable so now I have decided to look at a few other common tile engine models. Pseudo 3D tile engines, top down perspective and an isometric perspective.

I have the weekend ahead of me so I'm sure that I'll be able to get some good R&D done over the next couple of days. I shall be looking more into isometric engines since they are great for pseudo 3D visualization but they can also be made to run very quickly.

Gary Paluk

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